![]() Even if Popo shields, Nana's almost certainly getting hit.Īnd of course, remember - Nana's got a separate damage %. Try to manipulate them into going for a grab or rolling towards you, and pull it out. Take advantage of that too - If you can, the d-smash is absolutely amazing. IC players have to keep track of two characters, and they can almost never perfect shield an AOE attack - Nana's got a lag to when she shields and dodges, so they have to shield early. If Nana's off the stage, you can be a little more aggressive with Popo, not worrying about chain grabs. Keeping them separated isn't a guaranteed win, but it'll make a lot of the strategies that they use not work. especially if you sync up with her so you fall next to her. The player may be able to time the airdodge, but it'll be harder with a longer duration move. To take care of Nana when she's away, try hitting her with a PK Fire (if Popo won't punish), or a longer aerial (nair seems good). Your danger zone (where a single charged upsmash will almost certainly kill you) is about 80-90%. This is something you need to look out for, because at high enough percentages it can lead to a chain-grab smash (one holds, other charges). You have to remember that Nana, while stupid (the comp control is really not intelligent) is not entirely out of the player's control - It's possible, depending on how the desync happened, for the player to use Nana to grab you or dodge your attacks, even when Popo's accross the map. Separating the IC's can be a pain, and once they're separated, most people don't know what to do with them. However, a good way to mindgame them out of this is to predict this happening, and space yourself with the magnet coming in - you can absorb some of the blizzard, and if you've spaced perfectly, you can let go and hit them with the "pop" (or w/ever you call that). Depending on your friend's playstyle, you really want to avoid running head on (or jumping, rather) into them when they're ice blocking - they'll hit you with a blizzard. I've had some luck with this, as once I got the timing down I can shut down the spam, and move in for an aerial combo. ![]() If you time it right, and space yourself well, you can hop barely over the two blocks (or even three or more, depending on placement and if the IC player is desyncing them), and shoot off a pk fire in the air at a level barely over the height of a complete ice block. To address ice block spam, I recommend getting used to quick shorthops with projectile counterattacks in between - this is PK Fire for Lucas. That's really your first step, as the chain grab is just absolutely lethal. What has been said is exceedingly important - Don't. I've got a fair amount of experience with fighting IC's (my main practice partner is an IC beast), but I've just now started using Lucas (I'm a Toon Link main). That covers the basics of fighting against the IC's, let me know if you have any other questions. B-air spikes work wonderfully too, if you've got the spacing down to nail them. Try to kill off nana as quickly as possible, n-air to u-tilt is enough to divide them, and from there f-airs are great for pushing her away. If not, shield it, as it's difficult to side-step or dodge, and punish the lag after the move. The best way to defend against it is to use a b-stick'ed PK fire if you see it coming from far away. It out prioritizes virtually every attack you have. The squall hammer is the IC's best approach. They have limited horizontal DI, so keep an eye out for these oppertunities, they're easy to punish. ![]() The IC's are among the easiest characters in the game to hit with the u-smash, particularly if they miss an u-b from above. When they start shooting ice cubes, it's time to attack from the air, typically using n-air or f-air.īlizzard can be absorbed with your magnet shield for a huge health recovery. The ice cubes are annoying, they can whip them out faster than you can pk-fire, and they can't be absorbed with the magnet. Spacing is extremely important to prevent getting grabbed, using your f-tilt defensively is a great way to avoid their chaingrab combos. ![]() The ice climbers can be tricky to fight against, but a few tips can turn the tides in your favor. ![]()
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